Febr. The Book of the Dead: An Undead Bestiary is a supplement by Timothy Gonzalez . Homebrew material for 5e edition Dungeons and Dragons. The Book of the Dead: An Undead Bestiary - Welcome to the Book of the Dead! Inside these cursed pages you'll find a horde of undead monsters for your D&D. Two formidable vampire NPCs make their 5th edition appearance here, The. Juli The Player?s Handbook® is the essential reference for every Dungeons Use this book to create exciting characters from among the most iconic.
That culminated in The Throne of Bloodstone , which finally brought the Wand of Orcus onstage in an adventure—by having characters travel to the Abyss to steal and destroy it!
The wand and a reborn Orcus then made their triumphant return in Dead Gods , which once more tasked adventurers with stealing the wand—this time from a drow vault on Pandemonium.
Orcus and his Wand have reappeared since then in a variety of sourcebooks. In that adventure, the characters must face off against Orcus with his wand.
If they win, they can choose to take on the destruction of the wand as a final task. He also made Vecna the focus of the major Greyhawk adventure Vecna Lives!
As the title reveals, the legendary lich is still around—and now a troublesome demigod in the world of Oerth.
The characters probably defeat Vecna at the end of Vecna Lives! This eventually resulted in a legendary joke in gaming circles about the Head of Vecna , which would give great power to a character whose own head was cut off first.
However, his artifacts remain a powerful and often-sought part of the game. The Sword of Kas Connected to the relics of Vecna is another artifact of historical import: Unfortunately, the weapon was evil and eventually seduced Kas into killing his lord.
The deathknight Kas who appears in that adventure is actually an imposter, convinced of his identity by a fake version of the artifact sword. Past and Future A few more classic artifacts appeared in the adventures of the s, including a trio of notable adventures named for their artifacts: In recent years, artifacts have seen less development, though some have lent their names to sourcebooks such as Book of Vile Darkness for both third edition and fourth edition , Book of Exalted Deeds , and Demonomicon.
By Shelly Mazzanoble and Greg Tito. As we headed into , I went through the compendium and updated it to reflect the current state Chris Perkins is the Dungeon Master for the amazing group of adventurers now known as the Even then, they are extremely long lived.
It is not uncommon for a Gravetouched to un live years or more. Gravetouched tend to be the same alignment they were in life, though there is a slight bias toward evil among all but the Deathless who are predominantly good.
Gravetouched can be identified by the eerie glow in their eyes. They gain Darkvision out to 60 feet. Gravetouched are Medium sized, even if their Past Lives were larger or smaller.
This may or may not be an explicit physical transformation, depending on the Gravetouched in question.. Gravetouched have a base speed of 30 Feet. All Gravetouched, even Dhampir, have something called a "Past Life".
The race they were or would have been before they were touched by Undeath. Choose any playable race, with permission from your DM. You count as that race for the purposes of skills, feats, magic items, spells, and other mechanical effects that depend on race.
You never hear of Trolls or Dragons turning into one of these things A Gravetouched exists between life and death. They do not breathe, and need to rest for only four hours a night in a state of torpor.
If a spell has different effects on living and undead, you may choose to be considered Undead if it the spell would benefit you.
You are still affected by spells and effects that specifically target Humanoids, however. Gravetouched excluding Deathless have difficulties being raised by traditional life restoring magic.
Revivify , raise dead , and ressurection have no effect on a Gravetouched. A spellcaster who has prepared or can otherwise cast certain necromancy spells may use those spells to reanimate a gravetouched.
These spells have the casting time, material costs, and range of an equivalent life-restoring spell as outlined, save for the fact that all diamond components are replaced with Onyx.
Animate dead resolves as revivify Create undead resolves as raise dead A Gravetouched subjected to reincarnate is affected as normal. A Gravetouched subjected to true resurrection returns to life as a member of the race outlined in its Past Life.
A Deathless may return to life as a Deathless when subjected to any life-restoring magic save reincarnate , but may choose to return as a member of its Past Life race when subjected to resurrection or true resurrection.
A Gravetouched chooses between the necropolitan, dhampir, deathless, and eidolon subraces. Necropolitans A resident of Nocturnus, on the Shadowfell Necropolitans are the most common type of Gravetouched; a mortal who has died, yet through mortal and divine intervention is still animate.
Most Necropolitans are citizens of the city of Nocturnus, deep within the Shadowfell. Pilgrims from across the planes travel there in search of the secret to eternal life through undeath.
There is, in fact, a ritual to become a Necropolitan. The ritual of crucimigration. It involves using cursed nails to pin a petitioner to a wooden pole, and leaving them to die.
The necromantic magic in the nails transforms them into a Necropolitan as the last breath leaves their bodies. The ritual is most commonly performed by priestesses of the Evening Glory goddess of love and undeath , though a few necromancers out in the planes know the secret to granting someone eternal un life.
People are in black gowns, and preserved flowers are everywhere, and the refreshments are horrible. Rarely, an individual will rise as a creature similar to a Necropolitan without the aid of a ritual.
Sometimes this is due to a necromantic aura tainting the land they were in. Sometimes it happens for no apparent reason.
Planes like that are so tricky to get into Dhampir Not everyone with vampiric blood is pretty. Vampires are unusual among undead, in that most of their Most of the biological That means vampirism interacts in weird ways with mortals.
This can happen in a few ways. Or maybe their parent was bitten by a vampire while they were in the womb. I mean, do you know where all their blood has been?
Anyway, Dhampir are the result of this mingling of the mortal and the undead. They resemble tall, pale versions of their past life races.
Dhampir tend to sit between two extremes: They crave blood though they can consume mortal food , and their eyes tend to entrance the minds of those who look into them for too long.
I mean, on the surface they look exactly like any other kind of undead. Occasionally they look a bit more blue, but then a lot of undead are blue.
These guys are weird. See, most intelligent undead are created when you infuse the soul with energy from the Plane of Negative Energy. That sort of reinforces the soul albeit in a warped form , allowing it to bypass all of the biological functions of being alive.
Some crazy elves or something have figured out how to do that with positive energy. I mean, if it were just elves, I could write it off as some crazy elf things.
But some powers have taken to doing it as well. Even "I-Hate-Undead-Raaaah" Pelor has granted a few champions eternal un life for some divine purpose.
I suppose I can see why. How does it even work? Can they attack a Dustman? Why are they still corpse looking?
Is there a Deathless Vampire that donates blood? Eidolon Some people are just too stubborn to stay dead. Somewhere out in the Great Wheel, there is a city called Manifest where the Ethereal, the Shadowfell, and the Prime Material intersect in this weird way.
The end result is that the souls of the dead They linger as these sort of psuedo-ghosts, eventually learning how to manifest bodies of ectoplasm.
Anyway, at some point over the past few shakeups of the entire fabric of magic, someone has figured out a way to replicate this effect outside of Manifest, using a sort of spiritual anchor called a Manifest Stone.
They can move around, sort of feel things, and are pretty much completely solid entities. Granted, they still look like ghosts. The call of What Comes Next is a strong one, and an Eidolon has to struggle against it every day.